Mission 11.........Halee Upon beam down, you will already be using a breather mask. A key to surviving this operation is to note that you are undercover. In other words, until you fire your disruptor or do something blatant to attract attention, the Klingons will not bother you (for the most part). Right after you rematerialize on the planet surface, you will see a Romulan ship crash near the base, but this is of no consequence. Move forward to the wall where the Romulan ship crashed. Then move to the right, through the small opening. This leads to a large, open area with several crystal formations and a single structure in the middle of the sands. Proceed to this structure, making sure that you avoid the crystals, since they inflict damage. At the building, you will find an elevator button. Click on it and enter the elevator. Go to the control button inside and click on the lower button. Once the door closes, you can remove the breather mask by clicking on it. At the buttom, you will be proceeding through the tunnel system. Move out of the elevator and follow the tunnel to its very end. The best way to do this is to navigate using your tricorder map. This will show you more than you can see with your eyes in the dark tunnels, even allowing you to run through or around most of the crates and other obstacles. You will know when you have reached the end by the presence of two Klingon guards. Open the door at the end of the tunnel and enter the large open area. Remember this area since you will be returning to it later---four times!! Once in this area, turn left. Take the first door on the left and open it. This leads to another long series of tunnels. Like before, follow these to the very end and you will find an elevator control. Open the elevator and get inside, punching the up button control. After the doors close, put on your breather mask, since the elevator will deposit you on the surface again. After the elevator opens, you need to take a hard right. There is a crystal formation with a dark depression in the middle of it. To make sure you are heading in the right direction, the smoking remains of the Romulan ship should be in the distance. Move to the dark area in the sand. This leads to the sand pits below. You will drop, but you won't suffer appreciable damage in the fall. Once you land, you can take off your breather mask. Turning around, you will see a large cavern. Move along the far left side on the ledge, crouching down as you move. There are several tunnels you will encounter on the ledge. Take the first tunnel. Crouching, you need to enter the tunnel, but only a little way. Raise your disruptor pistol and prepare for action. The first room that you enter contains several predators that are moving to attack. Take them out with your disruptor pistol. Once they have been killed, inspect their chamber for a dark area on the far wall. You can punch or fire at it to open up another tunnel. Crouch down and enter this tunnel. As you proceed forward, you will come into a large open chamber with a waterfall and a pool. Walk along the right ledge of the pool toward the cave at the far end. Crouch down once more and enter the cave. You will want to move forward, hugging the left wall until you emerge from a small opening leading into the sand pit chamber where you first started--only this time, you are a full level higher. Move to the right, along the edge of the ledge, continuing to crouch down. Enter the first tunnel opening you encounter. You will once again confront several predators that you need to kill. Keep to the left edge of the tunnel and you will come to an open room that leads to a ledge overlooking a pool. The pool has several rocky outcroppings rising up from its surface. Your objective is a ledge at the far left corner of the chamber. To get there, you must first run and jump forward to the first rock formation. Turn slightly (45 degrees) to the right and jump to the rock formation that is along the right wall. Turn to face the back of the cave and jump to the rock formation that runs to the right wall of the cavern (this is a short jump). Your next jump requires good positioning. Turn slightly to the left. To confirm you are in the right place, look down. You should see the rock bridge below, running to the rock formation that you are going to jump to next. Run and jump across the bridge. You must land on top of the rock formation to be successful. Turn slightly to the right and you will see the last rock formation. Run and jump across to it. On top of this, you can jump straight ahead and onto the ledge leading out of this chamber. Up at the top, you will find a security pass. Add the Klingon Security Pass to your inventory. You'll need it later. Move down the corridor to the end and you will find a hole that Worf will drop through (suffering some damage). At the bottom is a long cavern filled with crates. Move to the end of this, ignoring the Klingons at the door. Open to the door and move forward to the elevator that is in the center of the room. Inside the elevator, click on the top button. Since you now have teh security pass, you will be taken to the main control room. You arrive at the control room and find it empty. Move around the elevator (either to the right or left) until you find the main control panel. Click on the bottom showing the Birds of Prey to learn which one is the Duras Sisters' and which belongs to Soran. You should check all three docked ships---one belongs to the Duras sisters, one is refueling and ready to leave, and the other is damaged. When you are done, click on the center button until it turns green. This opens the access passages to the ships. Return to the elevator and click on the bottom button. Once you exit the elevator, break left. There is a entranceway to the southwest (lower left hand corner of the room) that is now unlocked. Enter this tunnel and follow it around until you reach the very end. There is an elevator here. Open the elevator and press the controls to take the elevator to the top. This brings you to an airlock leading into a damaged Bird of Prey. Go through the elevator and then through the heavy door leading into the ship. Go around to the elevator inside the ship and take it up. When you come out of the elevator, go to the right and around. The engineering section is smashed and is falling apart. Move to the panel housing the antimatter reactor plug element. Add this item to your inventory. It's damaged, but that's what makes it valuable to you. Return to the airlock and backtrack your path into the base, to the point where you first started down the path leading to the Bird of Prey. Remember, earlier I told you you'd be coming back!! This time, you are going to follow the northeast passageway (upper right corner of the room). Navigate the tunnel around its winds and turns until you come to the end. When you do, take the elevator up. This brings you to the airlock leading into another Bird of Prey. Since all Klingon Birds of Prey are built alike, head to the engineering section. To get there, go through the elevator and then through the heavy door leading into the ship. Go around to the elevator inside the ship and take it up. When you come out of the elevator, go to the right and around. Approach the control panel housing the functional antimatter reactor plug element. Add the working core in the console to your inventory. Replace it with the defective one that you collected earlier. This whole process sets off an alarm and, worse yet, the Klingons in the base have been alerted to your little act of sabotage. You need to start firing and running. Get off the Bird of Prey as fast as possible before it launches. Don't engage in long fights--instead, get out of there in haste. After all, you sabotaged the warp drive on the ship. If you fail to reach the tunnel leading back to the common area by the time the sabotaged ship explodes, you will be killed in the blast. Once you reach the common area and find an area safe from the other Klingons, stop and wait. You may have to wait up to two minutes, depending on how fast and far you went. You'll know it's time to signal the ship with your communicator when you hear a distant rumble and the blast of a ship's engine exploding. Contact the Enterprise and beam back up.