Mission 12........USS Enterprise NCC-1701d From the beam-in point, proceed forward through the two sets of lounge doors, moving forward through the ship. You will come to a wide hallway that forks to the port and starboard sides of the ship. You will be returning to this area to use the turboelevator shaft located here, so note this location on your tricorder map for later. Move to the starboard (right) hallway and run down it until you come to the first hallway on the left. In the middle of this section is a set of yellow double doors. Open these, and you will encounter several of Soran's macroviruses. Avoid these if possible, (although they can be killed if your phaser is set to level 8 or 9), move forward, and locate the Emergency Turboelevator Opener. Add it to your inventory. Get out of the room quickly and return to the hallway along the starboard side of the ship. Proceed forward until the hall ends with a hard turn to the left. Looking down this new hallway, you'll notice a set of double doors on the right. You may encounter several more macro-viruses which you can shoot or evade (your choice). Move toward the double doors. There is an extra phaser sitting on a packing crate just outside the damping field control room. If you wish to survive this level, add the extra phaser to your inventory. Now, open the double doors and enter the room. Inside, you will find several more viruses and a control panel that allows you to restore inertial dampening fields. You must click on the elevator shaft at the aft end of the ship diagram (where you beamed in). Then you must click on the green block control on the top green block. This will restore inertial damping to that particular turboelevator shaft. Work your way out and back to the turbolift shaft near your beam-in point. The turboelevator is the yellow door near the first fork in the wide hallway. Use the emergency turboelevator opener to open the door. Walk into the opening and you will slowly and safely drift down to the next deck. Open the door and step out. You now have only 20 minutes left before the warp core breach destroys the ship. Soran has sabotaged the emergency batteries and has numerous macroviruses loose on this deck (21). Your mission is to get around some of his traps using your knowledge of the Enterprise. >From the turbolift, move into the wide hallway housing the red panels moving forward through the ship. When you reach the end of the wide hall, move to the port side and into the large hallway that runs along the port side of the deck. Proceed forward in the hall until you are near the end. You will spot a virus in the hall. Take the last doorway on the left side, just before you reach the virus's range. In the room, backtrack slightly to the aft of the ship where there is a door leading aft (parallel to the hallway). Open that door. On the left is a set of stairs leading to a jeffreys tube. Enter, crouching as you move through the tube across the deck. When you come down, turn left through the door and then left again, where you will find several viruses waiting. Destroy them, then proceed forward on the deck until the hall bends hard to the left. Go through the massive double doors on the left side of the hall--in the middle of the deck. On the other side are a LOT of viruses. Don't fight them, but move to the other side of the room and pass through the door. You will find a room with several dead viruses on the floor. Move to the control table in the middle. Click on the large blue block at the top left of the panel. This will release a static charge that kills all of the viruses in the other room. Move back in the room and take the stairs down to the next deck. Once you are there, exit the room. You are in an area where Soran is breeding his macro-viruses and there are too many of them to deal with. Run to the right and enter the supply room door. Use this to work your way around the viruses that are blocking the hallway, moving aft in the ship. Exit the aft doorway and run down the hall. When you reach the end of the hall, it turns right. Follow it around and you will find Soran waiting. After several verbal taunts and some phaser blasts on high stun, Soran will transport beyond the force field. If you are facing the force field, you'll notice a hallway that runs to the right and left. Follow the one to the left. In a room at the end of this hall, you'll find the transporter system that Soran is using. You cannont transport to his location, but you can get to main engineering. Once you transport to engineering, you have only 10 minutes before Soran will launch his torpedo. Head toward the opposite end, toward the warp core. Turn left into a small room. Pass through this room into a short corridor. At the end of this corridor, on the left, is the deflector control panel. There are concentic rings showing the deflector areas. First, turn off the side deflector shields by pressing each of the energized (lit) sets of rings shown in the current view. Now, press the word "subsystem" to bring up a side view of the ship, and press the rings at the front (left) of the ship to activate the deflectors in front of the torpedo launchers. With the other shields turned off, the front deflector shields will now have enough power to stop Soran's torpedo. The computer will now lock out the controls per Picard's orders. After you have raised the shields, Soran will fire one last torpedo, which will destroy the torpedo room and kill Soran. You have only 1 to 2 minutes to warn Soran. Quickly turn around and enter the right-hand door, opposite the deflector shield control panel. Follow the hallway until you reach the four escape pods. Enter any one of the pods and, after the door closes, approach the control panel until it appears in your secondary display. Now press anywhere within the central circle to launch the pod and escape the destruction of the ship. You have successfully completed Star Trek: Generaions....have a nice day!! :-)