Mission 2.......Q'urash: A Klingon Bird of Prey Upon boarding the Q'urash, you'll notice that you have beamed into the enginering section- perfect, given your background and experience. Turn to the right as soon as you materialize. You will see the reactor control panel explode. You'll also see the dead Klingon officer on the floor. He's important, but not as important as preventing the Bird of Prey from exploding. Move to the exploded panel until the controls appear in your auxliary area. These controls will allow you to shut down or at least contol the fusion reactor. Your goal is to shut down the system before it destroys the ship. To initiate the system, select the top right, red button. It will turn yellow when activated. To take the reactor off-line, press the bottom right button. If you check out the rest of the panels in the area, you will find one that tells you that the Q'urash is Lursa and Betor's command ship. Now, move to the dead Klingon on the floor in front of the panel until he appears in your auxiliary screen. When he does, click on him. You will see a security pass. Add the pass to your inventory. Now that the ship is relatively stable, it's time to locate Soran. Move to the door across from the reactor control panel. Since you have the security key, the door will open for you. As you pass into the next room, activate the elevator on your immediate left when you reach the open area. You will be taking the elevator down to the first level. You should know at this point that there are likely to be Klingons present. Set your phaser for heavy stun during the ride down. Dispatch the waiting Klingon as the elevator opens. Move to the right around the elevator shaft. From here, proceed straight to the doorway opposite the back of the elevator. This leads to a jeffreys access tube to the center of the ship. Move into the crawl space and bear to the right. Proceed ahead until you come to a small, closed door. Open the door. You will see the fusion reactor core. Your goal in this section is to get to the middle of the room and get back out the way you came in. Given the field and the lighting, it is best to use the map function on you tricorder to govern your movement. Move into the field. Geordi will take some damage almost immediately, but don't panic. You will find a different security key in the middle of the field. Grab the key and get out the way you came in. Be thankful. If you had not shut down the fusion reactor, you'd die in this room. Backtrack through the Jeffreys Tube and exit it, returning to the elevator you took to get to this deck. With this new pass, you'll be able to get through to the forward portions of the ship. Take the elevator back up to the second deck. After exiting the elevator, turn left and enter the elevator at the end of the short passage. Take the elevator to the upper level, and enter the first room on the left when you leave the elevator. On the right, there is a security door which will open using the security key found in the jeffreys Tube. On the floor, you'll find another security key. Pay attention to the three red Klingon symbols on the wall. This is the combination key to gain access to Soran's torpedo launcher. Add the security key to your inventory. Exit this room and return to the middle level. Now, go through the door between the two stair cases, moving forward toward the "neck" of the ship. In the first room through these doors, there are equipment bays containing Klingon disrupters, hyposprays, and power packs. Add them to you inventory, as you will soon need them. As soon as the door opens, you'll encounter a number of Klingons that you will have to stun. Move quickly and use the sides of the doorway for cover if necessary. Proceed forward through the next door. There are more Klingon guards there. Make sure that they are all stunned before you proceed. Move forward through the double doors. On the other side is the bridge with Lursa, Betor, and some of their body guards waiting to greeting you. You can fire on them, but you can only kill the guards, so don't waste time engaging in a prolonged battle. Move to the elevator on the right side of the bridge and exit the area as quickly as possible. The room the elevator takes you to is the photon torpedo bay, and Dr. Soran waits inside with one of his star-killing missles. Adding to your troubles, he has several Klingon guards assisting him. You will need to fire at the Klingon guards and at Dr. Soran. You will have to use a medium to high weapon setting on Dr. Soran After exchanging several hits, Dr. Soran will beam out, leaving you to deal with a fully armed and targeted missle. Obviously, your next task is to disarm the weapon. Walk up to the control panel. You will find it locked out. To unlock the control panel, you must press the buttons corresponding to those that you saw on the wall upstairs in the officer's quarters. Click on the top green bar to power up the system. To activate the target viewing system, click on the top left blue bar. Click on the top right blue bar to activate the missle's targeting selection. The targets will appear in the viewing area. By clicking on the right blue square, change the target to anything other than the Amargosa sun in order to save the entire solar system. Your job is not done yet! The warhead is only a few meters away and the clock is ticking. You still have to fire the missle. Click on the left green vertical bar to open the torpedo hatch. Next, you will have to click on the right green vertical bar to release the firing clamps on the missle. Once you have gone through all of these steps, you can click on the red button in the middle to fire the torpedo. Once you're successful, click on your flashing communicator pin to beam back to the Enterprise.