Mission 3.......Galorndon Core, Part one The key to this and much of the mission is to keep your disruptor adjusted to a stun setting from the start of this operation until your final confrontation with Soran. In addition, if you shoot in a room full of Romulans, the alarm will go off. Stealth, not firepower, is your key to success on this away team mission. When you initially beam down, you will be on the outside of the Romulan outpost. The only visible way in is through the massive shuttle bay doors, which are closed at this time. You will need to move across the landing area to the opposite side of the point where you beamed in. Just behind the rocks is a staircase that leads up to a small observation platform and gun. There is a Romulan at the gun platform, but you do not have to engage him. Wait until the shuttle come out, and then you can enter the Romulan base. Move back down the stairs and enter the base before the massive door shuts. Once you are inside, you will want to enter the first hallway on the right side of the bay. Once you reach the end of the hall, proceed to the turbolift control. When the control appears in you auxiliary area, click on it to open the elevator. Inside the turbolift, click in the control panel to take the elevator down. When you exit, there will be a hallway with a Romulan officer in it. Continue to walk (there is no need to panic, you are disguised as a Romulan). You should continue to the doorway and open it. This will lead to a massive central bay with a shuttlecraft hydraulic lift in the middle of the chamber. Move to the left and enter into the living quarters through the green door. Once through the door, take the green door on the left. This will lead to a small chamber containing several other doors. The Romulan Commander's living quarters is in the last room on the right. Be prepared for a quick fire fight as you enter, but make sure to keep the disruptor on stun. The Commander will confront you and you should fire 10 or so shots quickly to subdue her. On the far table is the high security pass that you will need for further access into the base. Move toward that security pass, and add it to your inventory. Return to the central chamber with the hydraulic lift in the center. Opposite of where you enter is a gray door. Move around the perimeter and go through the door. At the end of the hall is another door. Proceed through that door and you will be above the reactor cooling pool and the primary reactor controls. Move to the left side, go down the steps and past the pool. At the far end of the pool, opposite you, is a high security door with several guards posted. You can identify it by the adjacent control pad that is identical to the high security pass key. Do not attempt to use the security key. In order to get to that door, you will have to create a diversion. Step into the elevator opposite of the high security door, and take the elevator down to the low level. You will exit into a small storage chamber. On the left is the only door leading out of this level. Exit through that door. You will come into the auxiliary reactor control chamber. Move forward to the control panel or podium. With these controls, you can overload the reactor enough to create a diversion so that you can get access to the high security door. To overload the reactor, you must first click on the box in the upper left corner for the coolant system. You will have to click on it twice to turn it red. Then perform the same task on the upper right box. Returning to the upper left box, click on it twice until it turns red. This will set off a warning alarm signaling that the reactor is overheating. Repeat the process with the upper right box until it turns red. Backtrack to the underground storage chamber and take the turbo elevator back up to the reactor room. Be prepared for the chaos when you arrive thanks to your diversion. Move over to the security panel next to the high security door. Use the high security pass in your inventory to open it. Move into the hallway and follow the first hallway opening on the left. At the end of the hallway is another turbolift, however this one is different in that it has three level options. You should select the middle button. When the elevator stops, go to the right. You will come to a guard rail near the tower where Soran is arming his missle. He will not make your job easy. He'll blow up the bridge leading to his tower in an effort to cut you off. You will have to jump across. The best place to jump across is where the guard rail first comes to an end. If you fall, there is an elevator at the bottom which will allow you to backtrack your way in order to make a second or third jump attempt. However, there are several Romulan at the bottom of the shaft who will fire at you. Once you've jumped across, take the turbo elevator to the top of the tower of face off with Soran. Once you arrive, you can go either to the right or the left. Take the set of stairs up, and you will encounter Doctor Soran, fully armed and firing at you with his blaster. You will have to shoot Soran several times on medium stun before he beams away. This leaves you with your final task: shutting down Soran's missle. Go to the missle control podium until it appears in the auxiliary area. Click on the top green bar to activate the system. Click on the top blue bar to activate the viewing system. Click on the top right blue bar to activate the missle's targeting system. The targets will appear in the viewing area. By clicking on the blue square on the right, you can change the target to deep space. You still have to fire the missle. Click on the left green vertical bar to open the torpedo hatch. Next, you will have to click on the right green vertical bar to release the firing clamps on the missle itself. Once you have gone through all of these steps, you can click on the red button in the middle to fire the torpedo. Once successful, click on your flashing communicator badge to beam back to the Enterprise.