Mission 6........Amargosa Science Station, Part 2 The beam-in point is identical to Commander Riker's previous mission, which should help you get your bearings. Turn around and go to the purple-outlined control panel. Right click on it when it appears in your auxiliary area, and will understand what you are facing--a Klingon Bird of Prey docked only a few meters from where you stand. If you attempt to go to the central commons (main) area of the deck, you will find the isolation doors in place and the containment system down. Given the hole in the outer hull, it is safe to assume that there is a vacuum on the other side of the door. You will have to restore the containment system. Go into the airlock where you first beamed it. There is a control panel on the right wall. When you approach it and ita appears on your auxiliary screen, you can see that one of the isolinear control circuits has been destroyed. You'll need some repair parts, and the only place to look is on the lower deck. Proceed to the lower deck using the turbolift at the beam-in point. Once there, move to the center area, where gear is stored. Most of the equipment in this area is worthless to you. However, if you look closely, you will find as isolinear chip. Add this to your inventory. Be sure to search the dead Romulan in the hall. You will find his disruptor rifle. Take the chip back to the airlock on the upper deck. Insert it (left click), then click on it in place. It will take a few moments, but the containment field eventually will be restored. At this point, you should set you phaser on high stun, for in a few moments, you'll be happy you did. Enter the central area of the deck. Proceed slowly through the door, which leads to another small, gray door on the right side of the area where Commander Riker previously gained access to Doctor Soran's lab. When you open the door, you will hear the whine of a transporter beam, and the deck will suddenly be filled with Klingon warriors. You have two options at this point. You can fight them, but the odds are against you. Or, you can flee. Your only hope it to run to the airlock. Once there, you can click on the isolinear circuit on the containment field. You will have to click on it twice to override the saftey protocols. When you have done this, the Klingons will be blown into space, their bodies exploding outward from massive decompression. Wait a few seconds, then restore the containment field again. Now it is safe to proceed to Soran's lab. Walk back to the central area and proceed to the small, gray door that leads to Soran's lab. Open both sets of doors, and walk forward until you have the entire magnetically sealed door appearing in your auxiliary screen. Use the magnetic justifier to open the door. Doctor Soran is not alone. He has several Klingon body guards with him. The key is to move and shoot quickly. It takes several high stun phaser hits to convince Soran to beam away from the area. The Klingons will not flee, but will fight until they are incapacitated, stunned, or disintegrated. Once you've taken care of the Klingons, your problems are far from over. Soran has left his usual greeting card--a missile that is capable of shutting down all nuclear reaction in a star, causing it to explode with incredible force! Your job is clear, you have to either retarget or destroy that missile. Go to the missle control podium until it appears in your auxiliary area. Click on the top green bar to activate the system. Click on the top left blue bar to activate the viewing system. Click on the top right blue bar to activate the missile's targeting system. The targets will appear in the viewing area. By clicking on the blue square on the right, change the target to anything other than the Amargosa sun. Now, you have to fire the missile. Click on the left green vertical bar to open the torpedo hatch. Next, click on the right green vertical bar to release the firing clamps on the missile itself. Once you have gone through all of these steps, you can click on the red button in the middle to fire the torpedo. When you've successfully redirected the torpedo, the Enterprise will contact you and you will be beamed aboard.