Mission 7.......Bersus Once you beam in, there are several herbivores wandering and eating plants nearby. These do not pose any sort of threat, but should be noted for future encounters. You should proceed to the rock formation at the edge of the cliff over the sea. Move along the edge of the rock, hugging the right side. Throughout the maze of vegetation, continue to veer to the right. Almost immediately, you will encounter several animate plants that will launch thorns at you. Bypass them where you can, and fire at those you can't avoid in order to kill them. As you move through the maze, you will first encounter one plant, then three, and then five in a small group. Finally, you will come across a final group of three plants. After that, you will find a patch of brush on the right side of the path that you can push through. This will allow you to see a small mountain of rock. Move toward two caves and crouch to enter the cavern on the left. Continue to bear to the right throughout the caverns. You will proceed until you reach a pool with a blue crystal. Add the crystal to your inventory. You can use it to heal Data by left clicking on it, if and when you need it. The cavern will bend and twist. After you find your first blue rock, start heading to the right. (If all else fails, look at your tricorder.) Just before you exit the cave, you will find another blue rock. Add it to your inventory. When you exit the cave, move to the opening in the clearing on the left. As soon as you enter, you will notice that it forks. Take the fork on the right. It will seem to dead-end, but don't be fooled. Push into the brush, and you will move through the foliage and into a small clearing. The clearing appears to have a cactus surrounded by several plants in the middle. Move up to these, and you can recover the seeds that you are looking for. There is a total of five seeds, and you'll need to add at least three of them to your inventory. Once you've gathered the seeds, backtrack through the caves and return to the beam-in point. There is a rock arch at the beam-in point. Look down until you are looking almost straight down. Move under the arch, and you will see a series of winding steps leading down to a small peninsula. That is your destination. Once you reach the peninsula, move down to the edge of the water. From here, jump over to the lillipads scattered between the islands and your current position. Keep jumping out until you run out of pads. At this point, use the seed pods to grow new lillipads. You will eventually run out of seeds and lillipads, but you'll be close to the islands. Jump off the last pad, and you'll drop down to an underwater ledge. Move forward to a small crevasse in the rocks. Move into it, and you will find a series of rock formations that appear in your auxiliary area. Click on this and add the golden rock to your inventory. Keep going through the cavern, and you will come up in a pool that is surrounded by several crab-like creatures. There is also a discolored section of rock wall near the pool. Use your phaser to blast the rock, and you'll be able to open a tunnel. You can then rise out of the water and quickly run past the crab creatures to escape without having to waste precious phaser power on them. You can also shoot the crab creatures with your pod weapons. Move through the tunnel and then onto the ledge. Proceed along the ledge until you come to two of the thorn-throwing plants. Neutralize the plants. Next, use the level view on your tricorder map to select the lowest level. This will reveal an underwater bridge between the halves of the island. Align yourself with the path and then walk off the ledge. If you do find the underwater path, you will end up on the shoreline near several of the thorn plants. If your jump falls short, you'll land on a ledge that you must use to reach the shoreline. Either way, you must either run past or shoot the plants. Continue until you come to the first fork on a winding ledge that leads upward. Keep to the left. You will have to kill several more of the plants as you go. Proceed forward, and you'll suddenly find yourself in a clearing, facing Doctor Soran with his missle system ready to destroy the Bersus sun. Soran will not listen to reason, but will shoot first and not bother to ask questions later. Fire several shots at him on high stun or use your pod weapon, and he'll beam away. You should proceed to the missle launcher, but upon investigation, you find that its controls have been locked out. This time, you'll have to resort to more violent means of dealing with Soran's missile. To disable the launcher, you must use one of the explosive gold rocks on the platform, placing it between the two upright green generator rods. You'll know that you have the rock positioned correctly when you hear the clinking sound as you drop it in. Move out of the area, back into the tunnel, and crouch so that you won't take damage from the blast. Move back to the launcher. You will notice that the blast from the gold rock has opened up access to the launcher's innards. Crouch down and enter the launcher. At the end of the small passageway is a power unit. When it appears in your auxiliary display, add the power unit to your inventory--this disables the launcher. Your comm badge will now begin to glow and you can beam back to the Enterprise at any time.