Mission 8..........Antilios: The Living Planet Upon arrival, you will appear on a hair follicle and drop your tricorder. Pick it up, but don't turn it on. If you do, you will attract several large antibodies that will attack. Proceed to the opening of the epidermis. There are five possible paths into the internal skin layers. Each leads to a maze of tunnel-like tubes. You will need to navigate to three of these nodes, where Soran's creatures are at work collecting Trilithium. In both of the east and west nodes, you will find the artificial creatures gathering Trilithium and damaging the creature-planet in the process. Use your phaser to stop their actions. When that is done, move to each of the damaged areas and use your MedKit on them. When the area is healing, it will secrete a pink substance. Gather this with your collection/sample vials. After healing both of the first two nodes, a previously sealed passage will open on the north wall. This leads to a third node. Once there, destroy the machine and heal the node. This will open a small chamber that leads to a shaft to the next area. In this area, there are four lower pools and four upper passages to membranes that can be reached by jumping. You cannot pass through the membranes, and shooting them would make you no better than Soran. You will need to somehow find a way through all four of these membranes. The solution is to go down to the lower pools one at a time. Walk into them and you will become coated in a protective green enzyme. This lasts for less than a minute, but allows you to pass through the membranes. Return to the center and jump to the membrane you wish to pass through. You will go down a long corridor (identical for each). You should also collect the green enzyme for later short-term use. In the pools, you will find a pellet of concentrated enzyme. Add this to your inventory. One pool does not have a pellet and should be avoided until the end--especially considering that it is full of Soran's artificially-created viruses. Once you have a pellet, return to the pool that does not have a pellet. Use your phaser to deal with Soran's viruses. Only settings 8 and 9 on your phaser will effect these viruses. Next, shoot the machine attached to the wall. Heal the orifice that is revealed once the machine is destroyed. Then, place a pellet in the orifice. The orifice will now fill the pool with enzyme. Dunk yourself in the enzyme for protection. Pass through the membrane and return to the central area. A hole in the center of the floor which leads to the next area will now be open. After jumping into the hole, you will be in a pink pool which has healing properties. To exit this pool, jump onto a ledge. Then crouch and jump through the opening. The next area has many immobile antibodies, which will attack if you do not use the green enzyme on yourself for protection. You must walk up the stairs to the north, then jump to the middle. From there, you can take the bridge to the east until it passes under another catwalk. When it ends, you must jump down to the south. Move along the eastern edge (right side) of the cavern, to the middle of the room again. Here, you will jump to the south, where the exit is located. There are two colored pools at the end of your jumping spree, one yellow and one blue. Collect these into the same vial, and they will become green. Cover yourself in the green mixture. You can also climb into each pool to achieve the same effect. Now, move into the membrane, which will launch you into the next area. The pounding of the heart tells you that you are in the chest of the creature. You need to turn your tricorder off, or you'll suffer attacks from the antibodies. Move forward to the synaptic node (it gives off an electrical discharging sound). Entrance into this will transport you to the area where Soran has done his worst damage on Antilios. You will materialize on top of a large synaptic node near several of Soran's viruses. Use your phaser on them, but killing them is not the goal of this encounter. You should proceed to the southeast area, which leads to an artery. Enter the artery, and you will be forced into the heart chamber. Inside the heart, Soran is inside a diving bell, coordinating the activities of his minions. You must swim to the middle area to catch the current that will carry you to his location. Once you have him in sight, move to the outer edge. Soran will not surrender, but will beam away after exchanging several phaser shots with you.